The activities listed below provide links to other areas in the curriculum. These activities also make use of the trading cards included in the module.
- Make several extra sets of the trading cards. Divide the students into pairs and have them test each other until both students have really grasped the information about each substance. Have students take turns being the "asker" and the "responder."
- Have each student select a drug from the group he or she studied. Then have each student make a large drawing showing the setting in which that drug would be used. For example, immunizations may be given at the doctor’s office, a clinic, or the hospital.
- Have the students write a class play about one of the drugs studied during the mission. The play could be about how a drug was discovered, how it is used, and what impact it has had on our lives.
- Play drug charades with the class. Have one student act out something about the effect of the drug on the body. Have the rest of the class guess what it is. Try to give as many students a turn as possible.
Brain Power Video Modules: Grades 2-3
T-shirts, Stickers, and Buttons: Grades 2-3
As a result of scientific research, we know that addiction is a disease that affects both brain and behavior.